Week Six

in week six we are learning K-Means algorithm. K-means algorithm is one of the algorithm that we use to clustering. clustering is one way of unsupervised learning method.

this week we do not have the lab session because of nyepi day.

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Week Four

In this week we learn about the minimax algorithm. Minimax algorithm is used to predict the best move for a game. For an example, playing versus a bot on a chess. The bot will use the algorithm to choose its next best move against us. We also exercise how the algorithm works.

on the lab session, we learn how to create the algorithm on works with python. we create the algorithm using the tic tac toe games.

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Week Three

This week we learn about uninformed search. We learn about the a* algorithm and also the greedy best first search. We have and exercise for both of the algorithm to solve the same problem. We also learn about the 8-queens puzzle with the fitness score.

In the lab session, we learn about the genetic algorithm, the algorithm is about the recombine and also mutate. We try to create a program for the genetic algorithm with the problem of cards.

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Week Two

On the second week of Intelligents system, we study about several uniform search strategy. we study 4 kind of uniform search strategy: depth-first search, Breadth-first search, depth-limited search, and also uniform-cost search. we also practice using all of the algorithm in the exercise.

on the lab session, we study about the 8-puzzle solving, and a* algorithm. we also try to build a program to solve the 8-puzzle solving.

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Week One

In the first week of the intelligent system course, we studied about the introduction and the history of artificial intelligence. We also introduced to the course plan for the whole course. We have a final project that we need to be done at the end of the course.

We also have a lab session, at the lab session we recall the python programming language. We need to have both python and jupyter-lab for the next week class.

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FINAL PROJECT PROPOSAL DATABASE SYSTEM

  1. Project Details

Project Name: Shop Inventory and Cashier System

Team Name: 

Team Members: Eric Jovian, Kevin Dimas, Marcell Alvianto, Michael Berlian

  1. Problem Statement

In this modern era of computers, using a software application may help businesses optimize their system to make sure that inventory data is always kept in check and accurate. Traditional method of using books might sound easy at first, as it’s the way we’ve learnt how to do when we were younger, but the chance of a slip up is higher because there are no validations and you have to rely on your memory to use books. 

  1. Target User

In this database we would like to create, the user of our database will be the traditional store which need a better database to track and organize their shop inventory and cashier system. The admin of the database will be pointed by the shop itself, we will create the database as simple as possible for the user that the user can use the database flexible, and can do what they want to without any confuse so they won’t confuse when make the invoice manually.

  1. List of Relations

Here we would like to create up to 5 relations/tables. The five tables are the supplier of the item, the costumers, the employee, the item, the transaction, and the transaction details. Each of those tables will have one or more relation with the other table. The schema :

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Final Project Report

  1. Game Name: Where Is She?

Members: Kevin Dimas

Michael Berlian

Marcell Alvianto

  1. Screenshots

 

 

  1. How to Play

The game consists of three stages, an ice stage, a grass stage, and a dirt stage. In all of the stages, the player is required to complete a maze with a twist. The player has to find a secret object in order to unlock the exit, and only with that can the player proceed to the next stage.

  1. Player Controls
  • Arrow keys: Control the movement of the player.
  • Shift keys: Increase movement speed when pressed.
  • Mouse buttons: Select options in the menu screen.
  • Esc button: To go back from the secondary menu (how to play and about)

 

  1. Contribution

I was responsible with creating the game design and also the game logic. Here i am creating the one the level and the main menu. I also create most of the game logic in the game. I am in charge to create how the game will run and react over events. I also worked the game to connect through each layout.

 

  1. Things we made ourselves
  • Dialogue
  • Storyline
  • Buttons
  • Dialogue boxes
  • Character movement
  1. Sources

Game Project(Google drive) : https://drive.google.com/file/d/1F-lRsuyS5u3m4O_XREVBRmwxGdAU8e2D/view?usp=sharing

 

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Final Project Proposal

Group Members:

  1. Kevin
  2. Marcell
  3. Michael

Our final project is about to make a game with a theme of empathy. Empathy is being able to relate or share feelings with another person in a look like situation. Our game will be a decision making game that every decision will make a different story line of the game. Every decision will affect to your game.

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